AI Insights · Timothy · January 2023
Top 5 Roguelike Games Performance in Chile for Q4 2022
Discover the performance metrics of the top 5 roguelike games in Chile during Q4 2022, including weekly downloads, revenue, and active users.
During the fourth quarter of 2022, the top 5 roguelike games in Chile showcased intriguing trends across downloads, revenue, and active users. Below is a detailed analysis of each game's performance metrics.
Soul Knight from 泽阳 李 displayed a consistent performance in Q4 2022. Weekly downloads averaged around 3.2K to 3.4K, peaking at 3.5K in late October and November. The game saw a steady decline in weekly active users, from approximately 49.5K at the end of September to around 44.6K by the end of December. Revenue fluctuated throughout the quarter, with the highest revenue of $1.2K recorded in early October and the lowest at around $473 in mid-December.
Legend of Slime: Idle RPG War by AppQuantum Publishing Ltd experienced substantial growth. Weekly revenue soared from $219 at the end of September to a peak of $2.1K in mid-December. Weekly downloads also saw a significant increase, reaching up to 3.6K in late October, and maintaining around 3K towards the end of the year. Active users showed a strong upward trend, escalating from 1.9K in late September to approximately 9.6K by the end of December.
Hero Wars: Alliance from Nexters Global LTD had a varied performance. The game saw a dramatic spike in weekly downloads, peaking at an impressive 18.2K in the final week of December. Active users followed a similar trend, surging from 6.2K at the end of September to a notable 19.1K by the end of the year. Revenue showed fluctuations, reaching its highest at $3.1K in early October and stabilizing around $2K towards the end of December.
South Park: Phone Destroyer™ by Ubisoft also showed notable trends. Weekly downloads increased significantly, peaking at 4.3K in the last week of December. Active users rose from 8.5K at the end of September to approximately 13.5K by the end of December. Revenue saw a steady growth, culminating at $1.1K in the last week of the year.
Finally, Diablo Immortal by Blizzard Entertainment, Inc. demonstrated strong revenue performance, peaking at $17K in late September and maintaining around $9.6K towards the end of December. Weekly downloads experienced a spike in mid-October with 3K and then stabilized around 1.2K. Active users showed a slight decline from 17.7K in late September to around 15.5K by the end of December.
These insights come from Sensor Tower, where more detailed analytics and insights can be found.